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Live Game Communication

 

On-line role-playing games require a unique form of communication. To assure an enjoyable, well-rounded, role-playing experience, certain communication rules should be followed. The following are the modes of communication to be used during a mission:

Face to Face Communication

In most instances, players will engage in conversation with other players in the immediate area. To address a particular character in the immediate area, type the character's name, followed by a colon, then the communication. An example follows:

Host_Commander Smith
Jones: How many stormtroopers are protecting the site?

Lt_Jones
Commander: About fifteen, sir.

Host_Commander Smith
Jones: Assemble the rest of the Squadron. We're going in.

Lt_Jones
Commander: Yes sir!

Distance Communication

At times, characters will need to communicate with one another even though they are separated by some distance: provided they have the means to get a message to the other person (transmitter, telepathy, etc.). Distance communication should occur as follows:

Transmitter/Receiver - should characters have the means to contact one another electronically, communication takes place just like face to face with one exception. The character's name should be surrounded by brackets.

Host_Commander Smith
[Jones]: How many stormtroopers are protecting the site?

Lt_Jones
[Commander]: About fifteen, sir.

Host_Commander Smith
[Jones]: Assemble the rest of the Squadron. We're going in.

Lt_Jones
[Commander]: Yes sir!

Ship to Ship - From time to time, players will need to communicate between vessels. To communicate between vessels type the transmitting ship's name and the receiving ship's name, both in brackets IE [ (This indicates distance communication). In most cases, all ships will receive a designation number prior to battle. For example, most squads use colors and numbers: Red Five = R5, Blue Eight = B8, etc.

JediK
[B9 to B3]: Sam, do you copy?

Lt_Sam
[B3 to B9]: I'm OK, Jed. Just a little banged up.

JediK
[B9 to B3]: Thank the Force.

Lt_Sam
[B3 to B9]: You can say that again.

Telepathy - Jedi may communicate with other Jedi telepathically. Jedi telepathic communication should be brief and to the point. Characters should employ the following when communicating telepathically:

JediK
{{Sam}} Stormtroopers coming your way.

SamSal
{{JediK}} Gotcha

Players who are not Jedi, or Force sensitive, cannot receive telepathic messages .

"Away" convention (@)

Quite often, a group of characters will find themselves separated from others on their team. For instance, a squadron may split and assault an arms depot from two different directions. To avoid confusion during a game, one group of players will be assigned the "away" convention. By employing this convention, the players know who's in which group. In the following example, Nova Squadron has divided in two groups to infiltrate a mansion.

Erik_Draykarr says:
@::sets to stun quickly and takes out the servant::

Erik_Draykarr says:
@::sets blaster back to kill::

Host Queylis says:
@::nods:: Erik: good move.

Host Charissik says:
Rhys/Mandaw: Ok. In one at a time.

Navaren_Alar says:
@::she braces, then relaxes just a little as Draykarr stuns the servant- she was about to just kill him::

Host Charissik says:
Rhys: You first.

Mandaw_Faldar says:
::catches up to Rhys:: Are you crazy!

Host Queylis says:
@[Char] What the heck is going on out there?! It sounds like a full-fledged battle?

Host Queylis says:
@All: Let's move. We've been compromised.

Rhys_Lucan says:
::enters door, ducking behind the nearest article::

Host Charissik says:
[Queylis]: Rhys is going on.....

Reviewing the transcript, we find that Erik Draykarr, Navaren and Queylis were dealing with a servant as they tried to sneak through the interior of a mansion. Meanwhile, Mandaw, Charissik and Rhys_Lucan were in another area, trying to enter the mansion. By employing the @ symbol, the above squadron really had two separate storylines proceeding at the same time.

Actions and Emotions

Of course, characters need a way to indicate how they are feeling and what they are doing. This is done by encapsulating an action/emotion phrase in double colons.

Host_Commander Smith
::paces the bridge as ship travels through Hyperspace::

Lt_Jones
::getting nervous as a result of pacing::

Lt_Baker
::wipes sweat from brow. Anxiety begins to show on face::

Lt_Harb
::coolly sips coffee while those around him worry::

Host_Commander Smith
::glares at Lt. Harb::

Using the Force

Due to the nature of the Star Wars Universe, the Force will often be used to complete an action. Whenever the Force is used, the actions are surrounded by ~~~. An example:

M_M
~~~ Resists waves of anger emanating from the mysterious alien ~~~

Or...

M_M
~~~ Calls out to Jek Tor telepathically ~~~

Or...
M_M
::with obvious strain:: ~~~ Grabs lightsaber from across the room ~~~

Out-of-Character Communication

All out-of-character communication takes place in the OOC chat room. Star Wars: Elite Forces utilizes two chat rooms simultaneously. One room is for character comments and actions only: in other words, the mission itself. The second room is the out-of-character room. This room is for additional instruction, comments and questions from players. Identify the person you wish to question or talk to by using their real name.

Delphi
Doug: What happened? Did you grab the troopers blaster with the Force?

MacDuff
Julie: Yes! I tossed it down the garbage chute.

Delphi
Doug: Thanks a lot! I just drained mine!

MacDuff
Julie: That's Ok. A real Jedi doesn't use blasters<G>.

Non-Player Character Communication

Occasionally, there may be times when a Non-Player-Character is employed. What is a NPC? An NPC is a character within the game that does not appear on a regular basis. To help distinguish an NPC from other characters, we use the greater than and less than signs: <Thomas>.

For instance, most villains are NPCs. They appear briefly, usually for a mission or two, and then disappear from the game. Villains are controlled by the Host.

Host_Commander Smith
<Darkstar> ::ignites lightsaber and advances on Jek Tor::

M_M
Darkstar: Forget it, Darkstar! I won't turn that easily.

Host_Commander Smith
<Darkstar> Lightblade: My foolish friend. You have no idea what you're up against.

M_M
::ignites saber:: Darkstar: Maybe not. But I won't watch as you destroy an innocent life!

At times, players may need an NPC that will assist them with duties. It would be extremely difficult for the Technician to repair all the damage done to a ship during a battle. The Tech may "create" an NPC, or more than one, to help with the duties. In the following example, MarkV (character name = Thadeus), is a Technician speaking to an NPC.

MarkV
< Larik> : Larik! Help me get the deflector grid back on-line!

MarkV
<Larik> Thadeus: Yes sir!

MarkV
<Larik> Try diverting power from the ion cannon!

MarkV
<Larik> Thadeus: Trying that now, sir.

Notice how MarkV is essentially able to have a conversation all by himself. Note that whenever an NPC is addressed, just the NPC's name is used, ie <Larik>. When it is the NPC doing the talking, the NPC's name is followed by the person being addressed, ie, <Larik> Thadeus:.

Special thanks go to Cris, Nicke, Phil, Sherri, Neal, Paul and Steve. Without their help, the numerous incarnations of Star Wars: Elite Forces wouldn’t exist.

This document is copyrighted () 1996 by Derek Sweet. It is intended for use only by Star Wars: Elite Forces (a content provider under the MicroSoft Network) staff and management, and is not for general release to the public. No part of this document may be reproduced or changed without permission of the author(s).

This document is in no way endorsed or sponsored by Lucasfilm Ltd. Star Wars and all respective likenesses are copyright () Lucasfilm Ltd.

 

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Star Wars: Elite Forces is in no way endorsed or sponsored by Lucasfilm Ltd. Star Wars and all respective likenesses are copyright () Lucasfilm Ltd